Find Vector Given Two Points Calculator
Vector Calculator
Enter the coordinates of two points P1 (x1, y1, z1) and P2 (x2, y2, z2) to find the vector P1P2 and its magnitude.
Understanding the Find Vector Given Two Points Calculator
This calculator helps you find the vector given two points in 2D or 3D space. By inputting the coordinates of a starting point (P1) and an ending point (P2), you can determine the vector that originates at P1 and terminates at P2, as well as its magnitude (length).
What is Finding a Vector Given Two Points?
In mathematics and physics, a vector is an object that has both magnitude (length) and direction. When you have two points, say Point A (x1, y1, z1) and Point B (x2, y2, z2), the vector AB is the directed line segment from A to B. To find the vector given these two points, you subtract the coordinates of the initial point (A) from the coordinates of the terminal point (B).
So, the vector V (or AB) would have components: V = (x2-x1, y2-y1, z2-z1).
This concept is fundamental in various fields, including physics (for displacement, velocity, force), engineering, computer graphics, and navigation. Anyone needing to understand the relationship and displacement between two locations in space can use this.
A common misconception is that the order of the points doesn't matter. It does! The vector from P1 to P2 is the negative of the vector from P2 to P1.
Find Vector Given Two Points Formula and Mathematical Explanation
Let's say we have two points in 3D space: P1 with coordinates (x1, y1, z1) and P2 with coordinates (x2, y2, z2).
The vector V originating at P1 and ending at P2 is found by subtracting the corresponding coordinates of P1 from P2:
V = P2 – P1 = (x2 – x1, y2 – y1, z2 – z1)
The components of the vector V are:
- v_x = x2 – x1
- v_y = y2 – y1
- v_z = z2 – z1
The magnitude (or length) of the vector V, denoted as |V|, is calculated using the Pythagorean theorem in 3D:
|V| = √(v_x² + v_y² + v_z²) = √((x2 – x1)² + (y2 – y1)² + (z2 – z1)²)
If you are working in 2D, you simply ignore the z-components (or set z1=0 and z2=0).
Variables Table
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| x1, y1, z1 | Coordinates of the initial point P1 | Length units (e.g., m, cm, none) | Any real number |
| x2, y2, z2 | Coordinates of the terminal point P2 | Length units (e.g., m, cm, none) | Any real number |
| v_x, v_y, v_z | Components of the vector V | Same as coordinates | Any real number |
| |V| | Magnitude (length) of the vector V | Same as coordinates | Non-negative real number |
Practical Examples (Real-World Use Cases)
Example 1: Displacement in Physics
An object moves from point A(2, 3, 1) meters to point B(5, 7, 4) meters. We want to find the displacement vector and the distance traveled.
- x1=2, y1=3, z1=1
- x2=5, y2=7, z2=4
Displacement vector components:
- v_x = 5 – 2 = 3 m
- v_y = 7 – 3 = 4 m
- v_z = 4 – 1 = 3 m
The displacement vector is (3, 4, 3) meters.
The distance traveled (magnitude) is |V| = √(3² + 4² + 3²) = √(9 + 16 + 9) = √34 ≈ 5.83 meters.
Example 2: Computer Graphics
In a 2D game, a character is at (10, 20) and needs to move towards a target at (50, 80). We need the vector from the character to the target.
- x1=10, y1=20 (z1=0)
- x2=50, y2=80 (z2=0)
Vector components:
- v_x = 50 – 10 = 40 units
- v_y = 80 – 20 = 60 units
The vector is (40, 60). The magnitude is |V| = √(40² + 60²) = √(1600 + 3600) = √5200 ≈ 72.11 units. This vector indicates the direction and distance to move.
How to Use This Find Vector Given Two Points Calculator
- Enter Coordinates for Point 1: Input the x, y, and z coordinates for your starting point (P1) into the fields labeled "Point 1 X (x1)", "Point 1 Y (y1)", and "Point 1 Z (z1)". If working in 2D, you can enter 0 for the z-coordinates.
- Enter Coordinates for Point 2: Input the x, y, and z coordinates for your ending point (P2) into the fields labeled "Point 2 X (x2)", "Point 2 Y (y2)", and "Point 2 Z (z2)".
- View Results: The calculator automatically updates and displays the vector components (v_x, v_y, v_z) and the magnitude |V| as you type.
- Interpret Results: The "Vector Components" show the change in x, y, and z from P1 to P2. The "Magnitude" is the straight-line distance between P1 and P2.
- Reset: Click "Reset" to return to default values.
- Copy Results: Click "Copy Results" to copy the main results and inputs to your clipboard.
The table and chart provide a visual summary of the points, the vector, and its magnitude.
Key Factors That Affect Find Vector Given Two Points Results
The results of a "find vector given two points" calculation are directly determined by:
- Coordinates of the Initial Point (P1): The starting location (x1, y1, z1) is crucial. Changing it shifts the origin of the vector.
- Coordinates of the Terminal Point (P2): The ending location (x2, y2, z2) determines the vector's direction and endpoint.
- The Order of the Points: The vector from P1 to P2 is (x2-x1, y2-y1, z2-z1), while the vector from P2 to P1 is (x1-x2, y1-y2, z1-z2), which is the negative of the first vector. They have the same magnitude but opposite directions.
- The Coordinate System: The values depend on the chosen coordinate system (e.g., Cartesian, polar) and its orientation. This calculator assumes a standard Cartesian system.
- The Dimensionality: Whether you are working in 1D, 2D, or 3D space affects the number of components the vector has (1, 2, or 3, respectively).
- Units of Coordinates: The units of the vector components and magnitude will be the same as the units used for the input coordinates (e.g., meters, feet, pixels).
Frequently Asked Questions (FAQ)
Related Tools and Internal Resources
- Distance Between Two Points Calculator: Calculate the straight-line distance between two points in 2D or 3D.
- Vector Magnitude Calculator: Find the length of a vector given its components.
- Vector Addition Calculator: Add two or more vectors together.
- Scalar Multiplication of Vectors Calculator: Multiply a vector by a scalar value.
- Dot Product Calculator: Calculate the dot product of two vectors.
- Cross Product Calculator: Calculate the cross product of two 3D vectors.