Find Unit Vector Orthogonal to Vectors Calculator
Enter the components of two 3D vectors (v1 and v2) to find a unit vector orthogonal to both using the cross product.
| Vector | X | Y | Z | Magnitude |
|---|---|---|---|---|
| v1 | 1 | 2 | 3 | |
| v2 | 4 | 5 | 6 | |
| v1 x v2 | ||||
| Unit Vector (u) |
What is a Unit Vector Orthogonal to Two Vectors?
A unit vector orthogonal to two given vectors is a vector with a length (magnitude) of 1 that is perpendicular (at a 90-degree angle) to both of the original vectors. If you have two non-parallel vectors in 3D space, say v1 and v2, they define a plane. The vector orthogonal to both v1 and v2 will be perpendicular to this plane. The "unit" part means its length is exactly 1, making it useful for representing direction without magnitude.
To find such a vector, we typically use the cross product of the two vectors. The cross product v1 x v2 results in a vector that is orthogonal to both v1 and v2. To get the unit vector, we then divide this cross product vector by its own magnitude (length). This process is called normalization. Our find unit vector orthogonal to vectors calculator automates this.
This concept is fundamental in physics (for finding force direction, torque), computer graphics (for calculating surface normals), and various engineering fields. Anyone working with 3D geometry or vector analysis might need to find such a vector.
A common misconception is that there is only one unit vector orthogonal to two vectors. In fact, there are two: u and -u, pointing in opposite directions along the line perpendicular to the plane formed by v1 and v2. The cross product v1 x v2 gives one, and v2 x v1 gives the other (-(v1 x v2)).
Find Unit Vector Orthogonal to Vectors Calculator: Formula and Mathematical Explanation
To find the unit vector u orthogonal to two vectors v1 = [v1x, v1y, v1z] and v2 = [v2x, v2y, v2z], we follow these steps:
- Calculate the Cross Product: The cross product c = v1 x v2 is calculated as:
- cx = (v1y * v2z) – (v1z * v2y)
- cy = (v1z * v2x) – (v1x * v2z)
- cz = (v1x * v2y) – (v1y * v2x)
- Calculate the Magnitude of the Cross Product: The magnitude (length) of vector c, denoted |c| or |v1 x v2|, is:
|c| = sqrt(cx2 + cy2 + cz2) - Normalize the Cross Product Vector: To get the unit vector u, we divide the cross product vector c by its magnitude |c|, provided the magnitude is not zero (i.e., the original vectors are not parallel or zero).
u = c / |c| = [cx/|c|, cy/|c|, cz/|c|]
So, ux = cx/|c|, uy = cy/|c|, uz = cz/|c|.
If the magnitude |c| is zero, it means v1 and v2 are parallel or one or both are zero vectors, and there isn't a unique plane defined by them, so the direction of the orthogonal vector is not uniquely determined by the cross product in this way (or it's a zero vector if the input vectors were collinear). Our find unit vector orthogonal to vectors calculator handles this.
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| v1x, v1y, v1z | Components of the first vector (v1) | Dimensionless (or units of the vector space) | Any real number |
| v2x, v2y, v2z | Components of the second vector (v2) | Dimensionless (or units of the vector space) | Any real number |
| cx, cy, cz | Components of the cross product vector (v1 x v2) | (Units of v1) x (Units of v2) | Any real number |
| |c| | Magnitude of the cross product vector | (Units of v1) x (Units of v2) | Non-negative real number |
| ux, uy, uz | Components of the unit vector orthogonal to v1 and v2 | Dimensionless | -1 to 1 |
Practical Examples (Real-World Use Cases)
Example 1: Finding a Normal Vector in 3D Graphics
Imagine two vectors lying on the surface of a triangle in a 3D model: v1 = [1, 0, 1] and v2 = [0, 1, 1]. To find the normal vector to this surface (which is orthogonal to both), we use the cross product.
- v1 = [1, 0, 1], v2 = [0, 1, 1]
- cx = (0*1) – (1*1) = -1
- cy = (1*0) – (1*1) = -1
- cz = (1*1) – (0*0) = 1
- Cross product c = [-1, -1, 1]
- Magnitude |c| = sqrt((-1)2 + (-1)2 + 12) = sqrt(1 + 1 + 1) = sqrt(3) ≈ 1.732
- Unit vector u = [-1/sqrt(3), -1/sqrt(3), 1/sqrt(3)] ≈ [-0.577, -0.577, 0.577]
This unit vector is normal to the surface defined by v1 and v2.
Example 2: Force Direction in Physics
The force on a charged particle moving in a magnetic field is given by the Lorentz force, F = q(v x B), where v is the velocity vector and B is the magnetic field vector. The force F is orthogonal to both v and B. Let v = [2, 0, 0] m/s and B = [0, 1, 0] Tesla.
- v = [2, 0, 0], B = [0, 1, 0]
- cx = (0*0) – (0*1) = 0
- cy = (0*0) – (2*0) = 0
- cz = (2*1) – (0*0) = 2
- Cross product v x B = [0, 0, 2]
- Magnitude |v x B| = sqrt(0 + 0 + 4) = 2
- Unit vector in direction of force u = [0/2, 0/2, 2/2] = [0, 0, 1]
The force direction is along the z-axis.
How to Use This Find Unit Vector Orthogonal to Vectors Calculator
- Enter Vector Components: Input the x, y, and z components for the first vector (v1x, v1y, v1z) and the second vector (v2x, v2y, v2z) into the respective fields.
- Observe Real-time Results: As you enter the values, the calculator automatically computes and displays the unit orthogonal vector components (ux, uy, uz), the cross product components (cx, cy, cz), and the magnitude of the cross product.
- Check the Table and Chart: The table below the results summarizes the input vectors, cross product, and unit vector along with their magnitudes. The chart visually represents the magnitudes.
- Reset if Needed: Click the "Reset" button to clear the inputs and results and return to the default values.
- Copy Results: Use the "Copy Results" button to copy the main result, intermediate values, and input vectors to your clipboard.
The primary result shows the components [ux, uy, uz] of the unit vector. If the magnitude of the cross product is zero, it means the input vectors are parallel or one is zero, and a unique orthogonal direction via the cross product is not found (you'll see NaN or zeros, and a magnitude of 0). For more on vector operations, check out our cross product calculator and vector magnitude calculator.
Key Factors That Affect Find Unit Vector Orthogonal to Vectors Calculator Results
- Components of Input Vectors: The x, y, and z values of both v1 and v2 directly determine the cross product and thus the orthogonal vector. Small changes can significantly alter the direction.
- Relative Orientation of v1 and v2: The angle between v1 and v2 affects the magnitude of the cross product (|v1 x v2| = |v1||v2|sin(theta)). If they are parallel (theta=0 or 180 degrees), the magnitude is zero.
- Magnitude of v1 and v2: While the final unit vector has a magnitude of 1, the magnitudes of v1 and v2 influence the magnitude of the cross product before normalization.
- Order of Vectors (v1 x v2 vs v2 x v1): The cross product is anti-commutative (v1 x v2 = – (v2 x v1)). Swapping the order of vectors will result in a unit vector pointing in the opposite direction.
- Zero Vectors: If either v1 or v2 is a zero vector ([0, 0, 0]), the cross product is the zero vector, and a unique unit orthogonal vector cannot be determined this way.
- Numerical Precision: In calculations, especially with floating-point numbers, precision can slightly affect the results, though for most practical purposes, the find unit vector orthogonal to vectors calculator provides high accuracy.
Frequently Asked Questions (FAQ)
- What does it mean for a vector to be orthogonal?
- Two vectors are orthogonal if they are perpendicular to each other, meaning the angle between them is 90 degrees. Their dot product is zero.
- How do you find a vector orthogonal to two vectors?
- The most common way is to calculate their cross product (v1 x v2). The resulting vector is orthogonal to both v1 and v2.
- How do you make an orthogonal vector a unit vector?
- You divide the orthogonal vector (e.g., the cross product) by its magnitude. This process is called normalization.
- What if the two vectors are parallel?
- If v1 and v2 are parallel, their cross product is the zero vector [0, 0, 0], which has zero magnitude. You cannot normalize a zero vector to get a unit vector representing a unique direction this way. The find unit vector orthogonal to vectors calculator will show zero magnitude for the cross product.
- Can I find a unit vector orthogonal to two 2D vectors?
- If you consider 2D vectors [x1, y1] and [x2, y2] as lying in the xy-plane of 3D space ([x1, y1, 0] and [x2, y2, 0]), their cross product will be along the z-axis [0, 0, x1y2 – y1x2]. The unit vector would then be [0, 0, 1] or [0, 0, -1] if the cross product is non-zero.
- Is the unit orthogonal vector unique?
- No. If u is a unit vector orthogonal to v1 and v2, then -u is also a unit vector orthogonal to them, pointing in the opposite direction.
- What is the geometric meaning of the cross product's magnitude?
- The magnitude of the cross product |v1 x v2| is equal to the area of the parallelogram formed by the vectors v1 and v2.
- Why use a find unit vector orthogonal to vectors calculator?
- It saves time and reduces the chance of manual calculation errors, especially when normalizing the vector, which involves square roots and division.
Related Tools and Internal Resources
- Cross Product Calculator: Calculate the cross product of two vectors in 3D.
- Vector Magnitude Calculator: Find the length (magnitude) of a vector.
- Dot Product Calculator: Calculate the dot product of two vectors and the angle between them.
- Vector Addition Calculator: Add two or more vectors together.
- Vector Subtraction Calculator: Subtract one vector from another.
- Vector Projection Calculator: Find the projection of one vector onto another.