Vector Projection of u onto v Calculator
Calculate Vector Projection (2D)
Enter the components of vector u and vector v to find the projection of u onto v.
Results
Dot Product (u • v):
Squared Magnitude of v (|v|²):
Scalar Projection (u • v) / |v|:
Magnitude of Projection:
What is a Vector Projection of u onto v?
The vector projection of u onto v (denoted as projv u) is the vector component of u that lies in the same direction as vector v. Imagine shining a light perpendicular to vector v; the "shadow" cast by vector u onto the line containing v is the vector projection. It's essentially how much of vector u goes in the direction of vector v. Our vector projection of u onto v calculator helps you find this resulting vector.
This concept is widely used in physics (e.g., finding the component of a force along a certain direction), engineering, computer graphics, and various areas of mathematics. Anyone working with forces, velocities, or any vector quantities that need to be decomposed along different axes or directions would use vector projections. Our vector projection of u onto v calculator simplifies these calculations.
A common misconception is confusing vector projection with scalar projection. The scalar projection is just the magnitude (length) of the vector projection, indicating 'how much' of u is in v's direction, while the vector projection is a vector itself, having both magnitude and direction (the direction of v). The vector projection of u onto v calculator gives you the vector.
Vector Projection of u onto v Formula and Mathematical Explanation
The formula to find the projection of vector u onto a non-zero vector v is:
projv u = ((u • v) / |v|²) * v
Let's break it down:
- u • v: This is the dot product (or scalar product) of vectors u and v. If u = [u1, u2] and v = [v1, v2], then u • v = u1v1 + u2v2. For 3D vectors, it would be u1v1 + u2v2 + u3v3. The dot product is a scalar.
- |v|²: This is the squared magnitude (or length) of vector v. If v = [v1, v2], then |v|² = v1² + v2². The magnitude |v| is √(v1² + v2²). Squaring it removes the square root.
- (u • v) / |v|²: This ratio is a scalar value. It represents the scalar projection of u onto v, scaled by 1/|v|. It tells us how many times the unit vector in the direction of v fits into the projection.
- ((u • v) / |v|²) * v: We multiply this scalar by the vector v. This scales the vector v to give us the vector projection of u onto v, which is a vector in the same direction as v (or opposite if the scalar is negative).
The term (u • v) / |v| is also known as the scalar projection of u onto v, which is the signed magnitude of the vector projection. Our vector projection of u onto v calculator performs these steps.
Variables Table
| Variable | Meaning | Unit | Typical Range |
|---|---|---|---|
| u | The vector being projected | Vector (e.g., [x, y]) | Real number components |
| v | The vector onto which u is projected | Vector (e.g., [x, y]) | Non-zero real number components |
| u • v | Dot product of u and v | Scalar | Real numbers |
| |v|² | Squared magnitude of v | Scalar (positive) | Positive real numbers |
| projv u | Vector projection of u onto v | Vector | Real number components |
Practical Examples (Real-World Use Cases)
Example 1: Force Component
Imagine a force F = [10, 5] N acting on an object moving along a ramp defined by a direction vector d = [3, 1]. We want to find the component of the force along the ramp's direction.
- u = F = [10, 5]
- v = d = [3, 1]
Using the vector projection of u onto v calculator (or manually):
- u • v = (10)(3) + (5)(1) = 30 + 5 = 35
- |v|² = 3² + 1² = 9 + 1 = 10
- Scalar multiplier = 35 / 10 = 3.5
- projv u = 3.5 * [3, 1] = [10.5, 3.5] N
The force component along the ramp is [10.5, 3.5] N.
Example 2: Graphics
In computer graphics, if we have a point represented by vector p = [2, 7] and we want to project it onto a line defined by vector l = [4, 3], we find the projection of p onto l.
- u = p = [2, 7]
- v = l = [4, 3]
Using the vector projection of u onto v calculator:
- u • v = (2)(4) + (7)(3) = 8 + 21 = 29
- |v|² = 4² + 3² = 16 + 9 = 25
- Scalar multiplier = 29 / 25 = 1.16
- projv u = 1.16 * [4, 3] = [4.64, 3.48]
The projection of point p onto the line l is represented by the vector [4.64, 3.48].
How to Use This Vector Projection of u onto v Calculator
- Enter Vector u Components: Input the values for u1 and u2, the components of the vector you want to project.
- Enter Vector v Components: Input the values for v1 and v2, the components of the vector onto which you are projecting. Vector v cannot be the zero vector [0, 0].
- View Results: The calculator automatically updates and displays:
- The primary result: the components of the projection vector (projv u).
- Intermediate values: the dot product (u • v), the squared magnitude of v (|v|²), the scalar projection, and the magnitude of the projection vector.
- The formula used.
- Visualize: The SVG chart shows vectors u (green), v (blue), and the projection (red) graphically. Note the y-axis is inverted.
- Reset: Click "Reset" to clear inputs and results to default values.
- Copy: Click "Copy Results" to copy the main result and intermediate values to your clipboard.
This vector projection of u onto v calculator is designed for 2D vectors for clear visualization, but the principle extends to 3D and higher dimensions by including more components in the dot product and magnitude calculations.
Key Factors That Affect Vector Projection Results
- Magnitude of u: A longer vector u will generally result in a longer projection, assuming the angle remains the same.
- Magnitude of v: The magnitude of v affects the scalar multiplier (|v|² in the denominator), but the final projection vector's direction is always along v. The magnitude of the projection is proportional to |u|cos(θ), where θ is the angle between u and v, not directly to |v|.
- Angle between u and v (θ): This is crucial. The dot product u • v = |u||v|cos(θ).
- If θ = 0° (u and v are in the same direction), projv u = u (if |v|=1 and scaled). The projection is maximal in length.
- If θ = 90° (u and v are orthogonal), u • v = 0, so projv u = [0, 0] (the zero vector).
- If θ > 90° (obtuse angle), u • v is negative, and the projection vector points in the opposite direction to v.
- Direction of v: The projection vector always lies along the line defined by vector v, either in the same or opposite direction.
- Components of u and v: The specific values of u1, u2, v1, v2 directly determine the dot product and magnitude of v, thus the projection.
- Zero Vector: You cannot project onto a zero vector (v = [0, 0]) because |v|² would be zero, leading to division by zero. Our vector projection of u onto v calculator implicitly handles this by requiring v to be non-zero (or you'd get NaN/Infinity).
Frequently Asked Questions (FAQ)
Related Tools and Internal Resources
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- Cross Product Calculator
Calculate the cross product of two 3D vectors.
- Vector Addition Calculator
Add two or more vectors together.
- Vector Subtraction Calculator
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